Dylan Calaf Latham

About Me:


Located in Spain. Game programmer, designer, and artist.

Passion for games since age 5, which started when I picked up a Game Boy my uncle had left on his living room floor with the game Super Mario Land.

Intuitive game design since age 9, point at which I made games phisically (I couldn't program), by creating structures with wooden planks, bricks, playmobil figures, statistic cards, rules, and fictional economy which occupied every corner of my parent's garden (they were very permissive with me), with which I imitated and expanded on the games I played. I invited my friends to roleplay in these environments (and I objectively think they loved it).

By my 20's, while studiying illustration, with the hopes of contributing to the games industry with this discipline, I learned of the posibility to study game development, so I enroled and graduated in the first catalan game development university (3rd year). I didn't mind putting the effort to adapt my whole mindset to this transition from art to engineering, because I was sure this was my passion.

My artistic, game design and programming disciplines complement each other for game development, but I feel like programming is crucial if I want to make my own games.

Preference for making and playing games which are or have: colourful, both childish and mature, nintendo-like, mmorpg's, well written lore, esthetical and lore consistency through time and releases, well inserted lore into gameplay, original mechanics, well designed core loop, addictive short sessions with well designed characters and interactions, life-like simulators, require involvement and dedication, rpg...

On this website you can mainly see videos of the projects I've worked on, below you will always see a percentage of how much of each game development discipline was up to me. These percentages are not indicative of either time dedicated or effort put in, just a plain portion of the appreciable results.




These are some experimental games I participated in development while studying my game development degree:






Work:

I worked as a Unity gameplay programmer for 2 years, mainly developing and debugging games for children, at the company Petoons Studio in Barcelona, associated with other companies such as PQube, OutrightGames and Namco Bandai. I also delved into the porting specialty, building ports for 3rd party games to all modern platforms, including PC (Steam & EpicGames), Nintendo Switch, Play Station 4, Play Station 5, Xbox One and Xbox Series.